The Ancient Library of Biscaux

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

It is in Biscaux at the Heart of the Old City in Gavin Wel that Avari finds her greatest piece among the sacred questions and the laid answers. Much of the knowledge at Biscaux is hidden in the lifesource of the flora that is tended by wizened and arcane spirits.

In the Big City

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

The mysterious warriors who attacked the City of Gavin Wel and who were subsequently repelled by the Radiant Might of Zarconus are, according to Avari, the blighted spirits of a long dead coven of Medusas who were trapped in an armored shell by a force that has yet to be revealed.

Hallia the Tiefling is Walder’s current lover and regent officer in charge as he leaves the City after the attack by the blighted warriors.

Walder, the Brutish King of Thieves sits on an Throne unsafe from the swordpoints of enemies, but most especially friends.

The sheriff’s party returns to the sprawling urban hive of Gavin Wel.

Each of the party’s members find that they’ve acquired a certain amount of celebrity, if not notoriety, amongst certain circles and social castes since their embroilment in the civil war and victorious opening of the Shadow Road. The sheriff himself, however, doesn’t feel at ease in the often filthy and chaotic metropolitan setting, so Tim Tigean heads back into the wilderness to Needle falls to begin construction of his retreat.

Zarconus, the half-elf Paladin of the Platinum Dragon, had achieved an almost messiah-like status amongst many who study the ancient prophecies. He took his place amongst his fellow knights of Bahamut, known as the Vassals of the Blade, in their ancient monastic cathedral of Sinis Oebir.

The maiden crone Avari found Gavin Wel’s virtue lay in Biscaux, the ancient site upon The Hallowed Hill, where she gained access to enough ancient tomes to keep satisfied her hunger for long-forgotten knowledge.

Walder, the Dark Fist of the Mice Eyes, returned to the city and resumed his management of the well-established infrastructure of misconduct that the guild had always controlled. After his abrupt rise to power, he had yet to prove his worth as a guildmaster to a number of his capos, sergeants and assassins. Indeed, he survived 4 assassination attempts. His new and fiercely loyal bodyguard Lyak prevented two from outside the organization, but the one that Walder discovered himself was a threat from one of his own highest-ranking capos, which he neatly took care of by stabbing her through the eye with her own poisoned dart in front of the rest of his cabal of thieves.

Zarconus was subject to an alarming revisit to combat when an monstrous undead drake threatened to destroy whatever it came across, swooping through the Gavin Wel streets, and meeting its end at the edge of the platinum knight’s Stickarein blade. The beast’s rider Hallia, an unstable Tiefling catspaw of the Mice Eyes, seemed to be a clue as to what to expect from the gathering blight forces. She was delivered to incarceration in Sinis Oebir by the holy knights. Walder visited the tower cell as the paladins locked her in, seeking to bargain for her release, and found the only way for that was by sly lockpicking. He was caught in the act by Judicia and sent away from the cathedral by an enraged Zarconus.

In a meeting with Lavinia, a conniving member of the Council of Eagles, Walder unwisely agreed to to accept a large loan from the COE to fund a healing center for the casualties of the front lines of the blight conflict.

The 4th assassination attempt on the Dark Fist, from within his own guild, nearly met its mark. It came in the form of a deadly-sized dose of cathoid caking his entire face in his sleep, intended to make his death look like an overdose. Zarconus, who came to visit his chambers that moment, and had been increasingly concerned about Walder’s hopeless addiction to the substance, took action to bring him to Sinis Oebir for rehabilitation. What ensued was a bloody brawl between the drug-crazed miscreant and his ruthlessly determined friend. Walder was bested and slept off his oblivious state in a cell.

Delivered in a shock of magic, the blight warriors attack in great numbers accosting the city. Avari and Zarconus front the defense on the street of the Fire Holm District. Zarconus calls the light of the dragon in a brilliant burst, incinerating the intruders. His dragonmark grows.

Cowritten by Benjie Watterson

Zarconus and the Stickarein Blade

Posted in The Shadow Road on June 4, 2009 by coyoteandthunder

Zarconus received the Robes of the Enclave Masters upon his return to the Raven Dragon Cathedral at the end of 1103. Leading the Paladins of the City against much unrest, the Dark Knight aligns himself with the Justiciars of the City and becomes a preeminent and popular character in the stories told City folk.

The Fall of Maradin, City of the Star Bloom

Posted in The Shadow Road on June 3, 2009 by coyoteandthunder

click to enlarge map.

Thraytin, home of the Deep River Elves, ruled by a cruel and warring eladrin spirit called Epheliun.

Maralin, ancient springs well up through trees that grow from ancient Khepathian ruins. The City of the Star Bloom elves had aligned with the People’s army of Gavin Wel in the Civil War that had ended with the opening of the Shadow Road. Thraytin and Maralin continue to war. Epheliun will have the death of Maralin.


After a creature called the Woodcloaker destroys Isa Omlor in a the first act of war in what will be called the Season of Sorrow (Ima Nohel), Evershae, The Hive Master of the Star Bloom travels from Nekeshtom to plead assistance from the Griffon Riders and is refused.

Horned Warforged warriors known as the Vitu-Ghazir (the Dark Walkers) march on the Shadow swamps destroying the terraced farming architecture of the south county elves. this act ignites long battle campaigns between infantry and warwizards from both cities.

Matron Ryal of Maradin, a shaman, hides the seeds of Everet in the Cellar of Amo. The seeds are said to be tears of Bahamut.

Human riders from Felledeign, Lead by Harod, defend the Road of the the Dead Grove from Northward vengeance in a misguided attempt at peacekeeping. This intervention spells doom for the communities of Fel Karo and Asir Amo: two Star Bloom towns nearly destroyed by the long demon inspired blades of the Deep River soldiers.

Epheliun has his conquest and accepts the unconditional surrender of Matron Ryal and Maralin after “Cenji’s Enlistment” when 100 male Star Bloom elves are routed by the Deep River elite. Ani Kai comes to Maradin with Epheliun and a sovereign nation is petioned to the COE via sending magic. A martial law and false armistace is established.

Gavin Wel, Map of the Metropolis

Posted in The Shadow Road on May 29, 2009 by coyoteandthunder

click to enlarge

The Undermere

Posted in The Shadow Road on May 29, 2009 by coyoteandthunder

The Lake that spells the terminus of the mighty Bestal Flow River in the eastern Sorado is the cooling resevoir for the ancient Khepathian Volcano, Erythia at present day Gavin Wel. The lake is fathomless and mystics believe it is a portal to many worlds in its lightless depths.

Map of Aoster

Posted in The Shadow Road on May 29, 2009 by coyoteandthunder

Above is the first map with mention of Ethilistyr, or the Land of Food, the ancient elvish word for what was recently known as the Valley of Gavin Wel. click to enlarge.

Airships In Gavin Wel

Posted in The Shadow Road on May 29, 2009 by coyoteandthunder

Because of its geographic isolation, Gavin Wel relies on Airship transportation to connect and trade with the outside world. There are four way to fuel and propel an airship: Elemental, Ethereal, Clockwork and Undead. Airships come in many shapes and sizes and each one is a unique vessel with a particular history. The golden age of Airship construction was four hundred years ago, so most airships are ancient.


The Anna Tulau measures nearly forty meters from bow to stern and is powered by Air Elementals who reside inside the frigate’s mighty engines.


The Kith Amardae is an airship that catches immaterial, etheral winds in its brilliantly colored sails to propel across the sky.


The Mercy Skate uses energy that it collects from antigravity gyrometers and the powerful engines that use pulsing magnetrons. Omliath Gengineerfae is its gnomish captain.

The Obris Ilbyrn is an airship constructed from the skull of an enormous demonic dragon. The ship is powered by an imprisoned cabal of infernal spirits. Rettin, the veteran captain of the Obris Ilbyrn is a mercenary but not a necromancer.

Locales along the Southern Wards, Gavin Wel

Posted in The Shadow Road on May 29, 2009 by coyoteandthunder

The Palaces of Khelm Aneer. Some of the oldest buildings still standing in the City of Gavin Wel are the ivory mansions of House Ulthuil and HouseKhameir along the River Face.

House Yrthandus. The dominating building at the South End of Fire Holm is the headquarters to the wealthyand powerful house Yrthandus that is responsiblefor the Creation Forges of Gavin Wel and buildsmost of the Airship Technology throughout the City.

Round Falls. Just South of the Fire Walls,the expansive area known as Round Falls opens to the main outlet of the Bestal Riverinto Undermere. Also knownas the Theater District, this is the Cultural hub of the Southern City.

Riamna, Aumnarch of Gavin Wel

Posted in The Shadow Road on May 29, 2009 by coyoteandthunder

Riamna, a deva, is the Aumnarch of the Council of Eagles. It is the responsibility of the Aumnarch to be the face of the governing party. Riamna delivers an addressto all citizens of Gavin Wel Three time a year from at the Hall of Echoes.