07. The Demonweb Pit

Posted in Eve of Ruin on July 22, 2024 by coyoteandthunder

The Demonweb Pit of Dolgotha Doom; The ancient Drow matron, appears on this plane as a young dark elf child. Mirroring the deathless move of the lord Vecna, Dolgotha manipulates the Vecnaverse so that she might live forever, reincarnated in spacetime as a youthful, albeit venerable archmage.

The sixth piece of the rod of seven parts, was fed to Ker-Arach. After the Sword of Kas lept from Dolgotha’s hand and was recovered by Korra, the Dragonspider, who attempted to ambush the Sworn Singers from above, folded before their might, and the gem was recovered.

06. The Elven Fort

Posted in Eve of Ruin on July 22, 2024 by coyoteandthunder

Encounter one. Session two. Eve of Ruin. The Elven Fort. Sixty feet off the ground, in the leafy canopy of the binwyr trees of the Southern Moonwood, north of Zymorven Hall, four days walk north of Silverymoon. There are seven tree forts, each named for Corollon Larethian’s seven children, the seven sisters of Mystra. The greatest fort is named Quile for Quile Veladorn, who is the mother of the infant Teremini who was lost on the night of seven moons, fifteen years before the advance of the Vecnan army. Teremini was stolen by the assassin twins of the Kelem Jabar, the Wardwalkers, Kuema and Giatha of House Baenre of the drow, the night that Mikai Silverwind was wounded by the Yochlol Yelith through dominating and besetting Raeylith in a mortal kin wounding. After Lord Soth ambushed Korra Red Cloak and stole the dragon egg Drekarvynix, she conciliated the Clan of the Thousand Arrows in time to defend against Vecna’s Unmaking. Driven from the Beastlands to the east, Aunaroch, by the hordes of Vecna’s Exarchs, one horrid creature, the abomination Alcathion. The Clan of orcs, the Clata, is ten thousand orcs; the population of Silverymoon in 1496, one year after the Witchlight War and one year before the migration of the Clata, is thirty thousand elves. Raeylith, now the Unbeset, treats with Korra the Wise words to negotiate a new age of cooperation between the ancient enemies. The advance of the Exarchs of the Deathfold front seems to be something no living system can repel. The military guard of the Clata, the Duskfell, and the Orobein defend the forts of the Seven Sisters. General Raey and Korra Bloodblade with the novel mechanations of the entity called Chord, destroy Alcathion at Quile, stemming the tide unstoppable demonstrated by the Deathfold Front, the Aermosinin.

Quile, Elven Fort north of Silverymoon; Chord mounted on pegasus; Korra and Raey surrounded by Vecna drones.

Vecna Drones; all risen warriors under the thrall of the Deathfold Front and the Exarch Alcathion.

Eyrolia (EP3) Under the Ruined Church

Posted in Eyrolia on June 24, 2024 by coyoteandthunder

Following the battle with dead knight at the Well of Souls, the four, young adventures, Kyfthi, Kosthus, Glory, and Virene, make their way into the dark, thin corridor. The first room they encounter is clearly a sorcerer’s study. This is the arcane laboratory of the supposed villain, Daiomen, who according to the working idea, set the beast to destroy Ollen Henge and who kidnapped the three attendant druids of the henge. Inside, a macabre scene is uncovered. The skeletons of two elves are wrapped and prepared with what are thought of as necromantic bandages and ritual wrappings. In the center of the room, a meter-wide, glowing crystal hangs from a chain over an indeterminedly deep well. Kosthus enters the room and proceeds to cautiously investigate the desk and adorning library. He finds the dragon tome of Aremenidon, an ancient tomb that, upon first glance, seems to be about an entity called the Offworlder. His blood immediately runs cold as he recalls that was the title that the archfay Verenstra gave him when they met just a few days before after the battle of Ollen Henge. The tome describes the fateful relationship between the Offworlder and a beast called The Wyrm under the Wood. Could this be the dragon that Kosthus has been dreaming about?

Elsewhere in the room, Kyfthi opens a chest containing a small dragon’s egg the size of an enormous acorn. Several potions of healing are also found. It is decided that they will take the egg and that Virene will keep it safe. It is also decided that the large stone and the skeletons will be left unstudied and undisturbed. At the end of the corridor, the passage is blocked by cable-thick vines that form an apparently impassable bramble. On the right, further down the corridor from the study, a passage is discovered that is ruined and would be difficult to pass. An ominous warning is written in elvish, on the floor in red paint “Beware, the Eye Beyond.” While deciding whether or not to proceed down that corridor or not, Glory takes matters into her own hands and smashes the door blocking, vine bramble with a mighty, divinely inspired blow, shattering the would be deterrent.

Beyond the bramble gate, a humid garden of house-sized glowing mushrooms that grow over an ancient walkway under dim sunlight from above set the stage for the dramatic events that follow. The elf lord and fay sorcerer Daiomen sits and is apparently the prisoner of a terrible fel creature who stands over the now-fallen spellcaster. “Beware the Bodak and the Thorn Elementals!” Daiomen yells at the adventures as they prepare to fight.

The Bodak of Oralboro, the ancient church of the Raven Queen

The ancient fay lord Daoimen in his last moments at Oralboro

After much brave conflict, the two thorn elementals are dead, as is the terrible horror called the Bodak, destroyed by Glory’s gleaming blade. The three missing druids, who were spotted held in stasis, encased in amber under the bridge are freed with the destruction of the Bodak. With his dying breath, in Glory’s arms, Daoimen says that there is a road from Oralboro to Ermhaster’s keep under the forest, and that he knew Ermhaster and she reminds him of the old warrior from the Ivory Castle. He also councils that he nor the Bodak were the masterminds behind the attack at Ollen Henge, but rather a mysterious power of the Unseelie Court that has yet to be revealed. The freed druids enchant the Glory’s sword with a silver charm before they are sent back to the change with the horses that the knights of Ivory Castle left on the surface. As it is decided to proceed north on the Underroad, the dragon egg hatches and from it a psuedodragon, a fairie dragon emerges and identifies Virene as something like a mother.

(from left to right) Kosthus, Virene, Kyfthi and Glory

from the Dungeon master to the players directly after the game

the crossroads that lead to the Underroad

05. Tomb of Wayward Souls

Posted in Eve of Ruin on June 20, 2024 by coyoteandthunder

Bael does not attack as grenade tears fall, destroying the ancient tome, Bael’s sorrowful tomb. As it crumbles, the Sworn Singers attempt to solve an ancient puzzle of Acererak to gain access to the first five organ-stones of the Rod of Seven Parts.

04. Sanctum and the Wizards Three

Posted in Eve of Ruin on June 20, 2024 by coyoteandthunder

Immediately following VISIONS OF RUIN, the adventurers are brought to the Sanctum in Sigil, where Alustriel reveals that she has been working with the Wind Duke of Aaqa, the Eye of Seraphim, to find them and bring them together in the dying light of hope. She goes on to explain that the witch queen Tasha and the archmage Mordenkainen have been working with her to mitigate the unmaking ritual of Vecna, a ritual whose purpose is to destroy the multiverse and reform it in the Lord of Secrets vision. The three take an oath and become The Sworn Singers. Tasha calls Chord “a perfect being.” Mordenkainen is awkward and terribly uncomfortable with the meeting. He says to Korra “we all know something about betrayal, don’t we?”

03. Encounter 00: Visions of Ruin

Posted in Eve of Ruin on June 19, 2024 by coyoteandthunder

Battle 1: Avernus. CHORD. As Chord and Mahadi prepare for the night’s performance, they are confronted in the open beside the storage crates of the Traveling Souk. The arch-lich Acererak leads a confederation of devils and fel-magicians and claims to be on an errand from lord Vecna to collect the body of the Bardlock Warforged, Chord.

Battle 2: Haredor. KORRA. In the Beastlands, the red cloak commanders are interrupted in a sacred ritual to collect a red dragon egg by Lord Soth and his dark company. The Black Rose Bearers and the Necromantic Wizard, Iklar, wish to take the egg that has been left by ancient pact with the wyrm called Drekarvynix.

Battle 3: Silverymoon. REY. High in the boughs of the naming tree, two spellguard defend the demi-god niece of Queen Alustrial, Teremini, against the ward walkers, agents of Lolth called the Kelem Jabar who infiltrate the arcane city with dark magics and with help of their host, the shadowsworn Eigeroth, who Rey had killed once before, the one-time wielder of the Sword of Kas, prior to when Rey was cursed with it.

Was there ever any hope? Vecna arrives at Haredor and takes the dragon egg as Korra nears death after long combat. Vecna arrives at Silverymoon and take the child as Rey nears death after a tortuous battle. Vecna arrives on Avernus and attempts to take Chord’s body but is foiled by the coming of the Eye of the Seraphim, the air duke of Aaqa. The Eye comes for Korra in Haredor, and the Eye comes for Rey and whisks them away in a flurry of feathered wings.

02. Dossier of Powers

Posted in Eve of Ruin on June 19, 2024 by coyoteandthunder

01. Heroes from across the Multiverse

Posted in Eve of Ruin on June 19, 2024 by coyoteandthunder

KORRA KAHNNA HAN

Korra Kahnna was born to the Thousand Arrows Clan. Her mother’s demise during the birth was Korra’s first kill. Her father was a warrior of renown and soon after fell in battle. Korra became a Battle Master and was awarded a tunic of mithril armor in her sixteenth year after successfully leading a raiding party into the elven lands. It was during this campaign that Korra destroyed the elven commander Urthelen Graycloak and claimed his legendary longbow as her own. Two years later, she took her left eye in the ceremony of GRUUMSH and continued her ascension in the ranks of the Thousand Arrows command.  She was thought of by many of her peers as the next obvious choice for High Chieftain of the aligned tribes. As Dal Dal Grun, the chieftain at the time, was on his deathbed, Korra was approached by a general of the Order of Red Cloaks, an Urog named Borus Fen Hahn, who convinced her to accept the honor of leaving the Thousand Arrows and become a Red Cloak and instead of High Chieftain, become an elite soldier in the eternal holy war against the abomination of necromancy, a Hahn (an orcish title that means Spirit Hunter). According to the secret lore of the Hahn, their leader, the vampire warlord KAS, took the mantle of undeath as a sacrifice to the greater glory of the impending true victory to come: the destruction of the lord of undeath, VECNA. As Hahn, Korra was given one of the eight, holy Flame Tongue Blades of the Order of the Red Cloaks, semi-sentient swords that are forged from and imbued with the same steel and magic of the original SWORD OF KAS, that cut the hand and the eye from Vecna. 

Raeyleth “Rey” Illia 

Reyleth was raised in Silverymoon in the Northwest of Faerun, east of Neverwinter and Waterdeep, and Northeast from the Sword Coast. Raeylith served in the Argent Legion during the War of the Silver Marches (1484-1485 Dale Reckoning) in the years of the Darkening, drow and orc armies were successful in their goal of collapsing Queen Alustriel Silverhand’s united kingdom of Luruar. The high commander and mastermind of the armies of the Darkening was a mysterious figure known as The Nameless King, who notably had one hand and one eye.

In the years before the Darkening,  Rey’s family dishonored themselves by marketing in supplies to both sides of the coming war. After the war, in the Court of Silverymoon, Rey’s parents were tried and claimed they tainted the supplies and food they sold, having in one case, ground glass into the food they sold to forces of the Nameless king. They were found guilty. Rey renounced any familial ties and took the new name that was assigned upon conscription to the Argent Legion, Raeyleth Illia, which means Child of the New Day.

Rey’s service included a decade-long campaign to Everlund with the Army of the Vale, where much glory and honor was bestowed on the fledging knight as the legion worked to rebuild after the Darkening. Adept in magic, Rey eventually attained the honored title of Spell Guard and as a Blade Singer, was awarded tuition at the prestigious Lady’s College of Arcane Mastery in  Silverymoon. After studying the noble philosophies and secret arcana of Alustriel, Rey was called again to military service in defense of the city of Sundabar. This was the year 1495DR, the year of the Witchlight, as it was suspected the Nameless King had risen again and Rey commanded a battalion to take the city back from the rising evil. The Blade Singer’s first great victory in the city was realized after a duel with the death knight lieutenant of the Nameless King, Dread Lord Eigeroth. Rey claimed the death knight’s magic, and black-bladed sword, and strode, shielded with greater invisibility, to face the Nameless King himself.

In the throne room at Sundabar, The Nameless King, a bent, robed form of an impossibly ancient man seemed feeble and was unaware of the approaching elf. Rey’s heart swelled with hate, surprising the Nameless King with a quick thrust of the black-bladed sword. The King erupted with great fury and explosive magic, shocked at the glancing blow that cut his cheek. Revealed as a manifestation of VECNA the archlich, Rey also realized that the sword he was wielding with the legendary SWORD OF KAS, the very sword that had once taken the hand and eye of the ancient evil. The Sword helped Rey escape the wrath of Vecna, but the Blade singer would long be haunted by the Sword. Burdened with the blade, unable to let it go, Rey spent the next year obsessing over the evil whispers, with a soul poisoned and an innocence forever lost.  Queen Alustriel was able to repair Rey’s soul and break the bond with the blade, although she had to deal with an unnamed demon lord to do it, and the Sword of Kas was freed from the elves’ possession and its current whereabouts are unknown.

Chord

Before the Blood War, when Bel was Archduke of Avernus, he designed the evil and illusory land of the first of the Nine Hells as a false paradise, tempting mortals into giving their souls to stay in a land of vice, pleasure, and cheap satisfactions. It was then, so many millennia ago, that the artificers of Avernus conceived of an unliving yet sentient being, an android constructed from infernal woods and abyssal alloy that could manage the false paradise of Avernus without being tempted by its corruption. These beings, later called warforged, would assist, entertain, and tend to Glasya, daughter of Asmodeus and the target of Bel’s affection. Only one was ever successfully constructed and it was named Chord. The Blood War erupted before Chord could be delivered to Glasya and Bel’s novel creation was lost, along with his dream of gifting the realm of Avernus to Glasya.

Most recently, Chord was adventuring with a group of strangers marked by the Claw of Tiamat. Operating along the Sword Coast from Phandelver to Elturel, to Candlekeep, and finally to Baldur’s Gate, Chord began, for the first time, to feel something like empathy for his adventures and a purpose in the world that it had never known. After nearly being destroyed by the Unnamable, a multiversal god spawn of Talos, the Claw of Tiamat disbanded and Chord returned to Avernus, curious about its origins. Eventually, Chord would be conscripted into the service of Mahadi, The Maestro of Pleasure, and his traveling souk, a rolling circus of dozens of wagons and hundreds of slaves who attend to a clientele of multiversal personalities across Hell’s landscape. Mahadi has a mysterious and powerful leash on Chord and holds the warforged as his continuing thrall. Mahadi, a demonic rakshasa, goes to great lengths to keep Chord’s continued existence a secret from the governing forces of the Nine Hells, including holding some kind of terrible and eldritch contract with Lord VECNA. Although Chord was created thousands of years ago, after journeying across the Prime Material Plane, the warforged’s mind is equivalent to a mortal teenager, and now, the bard claims to desire freedom from Mahadi’s gilded cage above all things.

Eyrolia (EP2) Into the Deep Forest

Posted in Eyrolia on June 9, 2024 by coyoteandthunder

(Above, from left to right): Glory, Kothus, Kyfthi and Virene

The continued quest of the Scouting Party of the Ivory Castle to discover why there has been no word for months from the elves of Indryon and no word from Emrhaster Keep. Following the destruction of the Thing at Ollon Henge, the Scouting party from Ivory Castle awoke after to the wonder of the procession of the Mistveil Queen, Venestra the archfay. Venestra informed them that the sorcerer Daiomen summoned the Thing at the Henge and designed the illusion to trap would-be heroes after capturing the druids who had stewarded the holy site. One of those druids was Thaylin, Virene’s cousin. Venestra informs them that Daiomen can be found at an abandoned church of the Raven Queen in the deep forest north of the Henge. Venestra departs but not before naming Kothus, the Offworlder, a title that carries prophetic portend. The gnomish oni, Korior says to Kyfthi: “I know who you are. I want to help you. I can show you how to open gates to your home world so that you may know how to close them.” And gifts the young shadar kai a dark night key.

(above, left, the dead knight in the well, and right, Korior, the gnomish oni)

At night, Glory takes to the sky on her broom and locates the church but is pursued by the dreaded burbling Jabberwok and barely escapes an end inside its terrible maw. At the old church, an illusory waterfall of gold is revealed as a howling well, and a wraith and dead knight guard battle the adventurers to the demise of both. Virene is wounded again. Descending the dark stairs they enter a narrow hall of some forgotten tomb.

Eyrolia; People of the Farm; People of the Trees

Posted in Eyrolia on May 7, 2024 by coyoteandthunder

Eyrolia; People of the Farm; People of the Trees

The wide, fecund Eyrolian valley is composed of two large land areas. The southern regions of the Duchy of Eyrolia are dominated by expansive farmlands dotted with widely spaced villages. Surrounding the domesticated landscapes on three sides is the deep and wild forest known as the Moonwood.  The Duchy is beholden to the Throne of Puriol, and King Ulthebden, several hundred miles to the south of the Ivory Castle. The vast majority of the population of Eyrolian villages are human although significant numbers of halflings and dwarves also make these pastoral locations their home. The five towns: Shasne (Sheep town), Threbos (Steel town), Bellenin (Hemp town), Idendel (Wine town), and Myrtlin (Horse town). Each town is populated by approximately one thousand souls, each specializing in a different trade product, or series of trade products that are then shared with the others. The currency of the realm is gold Eyrolian talons, which are minted inside Ivory Castle. Hemp is a primary commodity and is used to make strong ropes and fine textiles and also to make paper. Eyrolia is an extremely literate culture and each of the five towns has a small printing industry that actively produces all manner of books and periodicals. Although scenes of overt violence are rare, weapons are regularly carried by the citizenry, and duels, fights, and even bloodshed are not unheard of. The people of Eyrolia can be standoffish and a bit aloof at first encounter, but warm and inviting upon personal contact. The older folks remember the orc wars, almost three decades ago, and for some, those memories have never faded. The military based in the Castle Ivory has a standing army of seven hundred and fifty infantry pikemen and two hundred fifty soldiers trained as heavy cavalry. Most of the soldiers are mandatory conscriptions as all young people of Eyrolia (boy or girl) must serve for two years. The professional soldiers are members of the Order of Opal Knights and serve the Duchess of Eyrolia, Lady Ealimeau. Lady Ealimeau also serves as high magister of the Tower of Sorcery, the tallest tower in Ivory Castle. The agents who serve as emissary to the north and council to the Ivory Court are the Druid order of the Wreathers, who are all half-elves called the Enjarin, their own people, not a half-bred mix of elves and humans, based out of the woodland community of the Sacred Well.

The Moonwood is populated by two distinct cultures: The fay and the elves. The fay are ruled by a mysterious regency called the Seelie Court and the elves make their capital city of Indryon in the alpine air where the two great mountain ranges, the Gray Mountains and the Bronze Mountains come together. While there was a brief alliance between the elves and the men of Eyrolia during the orc wars, it was short-lived lived and there has never been a treaty between the fay and Eyrolia. Fundamental ideological differences separate all three cultures. The people of the farm, the Eyrolians, till the rich volcanic soils, sowing crops and domesticating livestock; the elves steward the forest and forage for a wealth of wild foodstuffs, never imposing industry and only rarely employing magic to augment stores of resources through particularly harsh winters. The Fay are a magic people of many races who have no centralized government but exist in a society of feudal relationships where passion and beauty are held as the highest ideal. The fay want to have nothing to do with the elves or the Eyrolians and guard the deep woodlands against any interlopers with great and perilous tenacity.

Lady Ealimeau

Before the modern ages of Eyrolia, the land was governed by a society of high-magic elves known as the Orsolon. The Orsolon, the ancient elves, are not historically related to the elves of Indryon, who refer to themselves as the moon elves. The language of the Orsolon, Orsolonic is also the language of the dragons, or Draconic. It is not spoken in normal conversation by any people, but all major bits of geography are named with Orsolonic words, and books are often printed in this language. For example, The Ivory Castle (the common name) is an ancient castle that was built over fifteen centuries ago at the end of the Orsolonic culture and was called Ithterion. Vast networks of now-buried Orsolonic cities remain unexplored Eyrolia and the Moonwood.  

GLORY EA

The young niece of Duchess Ealimeau Ithgeryev has, as yet spent her life proving her worth. Glory is not human, and her origin is mysterious. Glory is of the tiefling. Tiefling is an ancient word that bespeaks an alien ancestry, and her own pedigree remains a mystery to herself. With faintly green and blue skin, black feathered hair, and six fingers on each hand, Glory has always stood out in court when appearing next to her aunt and her human mother, Isthania Ithgeryev. Isthania has never revealed who Glory’s father is, always only suggesting that he was of the northern wind and their love was brief and wonderful. Again and again, Glory has proven herself a capable knight and a talented hunter. Glory is a pious knight and worships her vision of Rillifane Rallathil, an Enjarin (half-elf) deity of the Wreathers. Some call Glory, Ea because the word appears on her shoulder as a birthmark in fine script. She recently learned from her aunt that the Ward of the North, Emrhaster, in his keep, the northernmost Eyrolian stronghold, also has the EA mark on his shoulder.

KOSTHUS

Born on a flying pirate vessel in some far-off world, the young tiefling known as Kosthus would probably have quickly been killed had it not been for the seers in the Eyrolian Tower of Sorcery who found the young sorcerer and decided to take him in as an acolyte. There, the black-scaled young sage was able to explore his own heredity and discover that in addition to some kind of infernal heritage, his blood also carries a draconic component. Ever since coming to Eyrolia, the smart and charismatic young man has been having dreams of what he refers to as the Wyrm under the Wood, a vision of an ancient dragon who has been asleep, under the soil of the Moonwood for thousands of years. He understands that his destiny somehow lies in learning more about his strange connection to this elder power.

VIRENE LUMIN

Virene, having grown up at the Sacred Well, knows how the Moonwood is supposed to feel and lately, it hasn’t been right. The young, half-elven druid has been suspecting that some eldritch sickness has been infiltrating her beloved woodlands for some time. It was only one month ago that she saw an apparition, a terrible and malignant ghost moving in the trees, and it scared her more than anything she had ever witnessed. Instructed by the ruling council of Druids to head to the Ivory Castle, Virene beseeched her friend, Kyfthi, to join her and together made their way east to Eyrolia to seek out the mystery. Virene is of the druidic astromancers and funnels the divine power of the constellations called the Archer, the Chalice, and the Dragon in the invocation of her power.

KYFTHI STARLIGHT

The Shadarkai are an elder race of elf folk from the shadow worlds of the Faydark, and Kythi is of this aloof race. A year ago, Kyfthi, defending a friend, wounded an agent of the Queen of Air and Darkness, with her long, thin rapier. The metal on the blade turned black and Kyfthi became a fugitive from what is called the Unseelie Court. Stealing to the surface world, Kyfthi became a friend of the druids and is grateful for the sanctuary that the Wreathers offer, repaying their succor with her own deadly and protective services.

EPISODE ONE: THE JOURNEY NORTH

One morning in the first week of March, a light snow fell on the Ivory Castle. From the courtyard of the castle bailey, the dwarven captain Uthurgot of the Opal knights summoned Glory and Kosthus to join him in the mud of the central walkway. Old Klankenbeard they knew the dwarf; from the dozens of bone-carved rings he hung in his beard. At the same time, the druid and her company, Virene, and Kyfthi arrived to join the long-planned party. Confirming Virene’s suspicions of something foul spreading through the Northwoods, Uthurgot charges the new company with questing north on reconnaissance that might assist in what strategy the Ivory Court might require in bolstering the defense of the Duchy. There are four other companies being assembled as well. Glory wishes to journey to the Emrhaster Keep and decides that is where her company will journey. Uthurgot informs her that they have two weeks before terrible weather is expected to descend, valley-wide, impeding any possible journey, and that they should make great haste to return by then.

Under a wyrding tree behind the castle barracks, Virene meets with one of the Baba, elder druid women who are known to speak in riddles. Baba relays to Virene that there are death knights on the move, and may be the source of this new shadow. Knights of elder wars who are restless in their graves and have returned to the world with great wrath. Meanwhile, Kyfthi spots one of the Harrengon bounding over the many rooftops of the castle complex. Following the mysterious character, Kyfthi witnesses the Harrengon pass an odd parcel to a sorcerer who is also part of one of the other journeying parties.

Leaving before noon on four horses, the newly introduced comrades begin riding north to a planned end-of-day visit to the Golden Owl, the largest inn in all of Eyrolia and a place where they might learn new rumors and decide on the next step. Along the way, the party encounters a large herd of red elk, the bulls with massive antlers, who block the road. Virene attempts communication and inadvertently insults one, although talks down his antipathy. The elk gives the young druid a secret fay word that will dissuade such insult from occurring between her and beasts of the Faywild in the future. The elk are grazing in Eyrolia because of the growing shadow in the woodland home.

The Golden Owl

At the Golden Owl, a five-story mansion of a tavern, staffed by hundreds and built of stone and massive timbers, the party settled into revelry. Kyfthi joins a game of Drakara, a gambling sport of dice and cards. The game is run by the Harrengon whom the Shadarkai saw earlier in the castle, and who now introduces himself as Ollie, in the service of Agdon Longscarf, a folk hero of the Moonwood, whom Kyfthi suspects, maybe a bandit. Meanwhile, Kofthus encounters another member of his order from the tower of Sorcery, a Dragonborn called Tyrius who has been traveling south for many years in the town of Shasne. Tyrius is studying the Orsolonic origins of the growing shadow. He gifts Kofthus a magic knife that will assist him should he need to face off with aberrant souls who have returned with ill intent from the realms of the dead.

The following day, the party makes it to Ollon Henge, where Virene wishes to visit with the local order of Wreathers whom she met many years ago as a child. The party is alarmed to find that the henge itself is covered in a thick copse of dark, broadleaved trees, too tall for what surely is their young age, as they were not here when Virene visited only a few years before. Upon closer inspection, the party is swarmed by hundreds of fist-sized, gray-wing wasps, and attempting to get closer are surprised that the ground itself falls away in an ambush trap by a terrible creature of monstrous origin. The beast, a roper, stands twenty-five feet tall and, springing from the ground, collapses the south side of the henge. Virene is restrained by one of the creature’s terrible tentacles. Her ribs crack under its enormous strength and quickly she succumbs to unconsciousness. Kyfthi bounds behind the thing and stabs repeatedly into its sponge-like flesh. Kosthus throws magic darts at the terrible eye that it apparently sees from before leaping to help Virene from death’s grip. In the end, it is Glory, whose sword glows read with divine incantation who strikes at the living core of the monster and successfully slays it before it may claim any more victims. Healing the druid the party wonders at this terrible scene. Where did the druids go? What happened to this henge? Is this part of the shadow’s plan?