A history of Orotyr

Posted in Orotyr on May 28, 2011 by coyoteandthunder

So it is written;

in the days even before Old Khepathia, the tiefling race had already been long enslaved to its infernal identity and its covetous passion for power long unbridled and unrestrained, threatened to consume its smoldering future lest remedy for their foulness be discovered. Hordes of dwarven and minotaurian slaves then bowed before the tiefling whip and, as they were then called, the Tai Lia Overlords had no capacity or vision for mercy and continued the relentless tyranny. It was in this setting did the Volcano Erythia become manifest then in an effort to mine the stuff known as cathoid, a treasure that preceded gold as currency of the young realm.

Orotyr was dug from under the bones of the volcano as an immense labyrinth that would house the thousands and thousands of slaves of the lesser races that were not permitted to live in the City of Khepathia that grew following the great mountains’ construction nearly five millenia hence prior.

for a thousand years, the reactor core of Erythia pulsed with the energy of a star at the mountain’s center, until finally the slaves rose against their masters and made war with the Tiefling. In this terrible century of fighting, the minotaurs were lost as a people and although existing in sparce numbers, again now just exist not as a coherent extant culture to this day.

The reactor core is lost as technology and in even location. No one knows even where it is, let alone the magics that bind it to its reliability. Should some power attempt to harness or release this ancient magic, the end of things as they are would surely be realized.

The Duergar, unhallowed dwarf under the mountain

Posted in Orotyr on May 27, 2011 by coyoteandthunder

The Duergar became a race unto themselves when the Tai Lia tiefling overlords of old Khepathia wished to have their dwarven underlings conscripted to the same infernal pact that they themselves had been submitted to so many thousands of years before. The result was a horned race of savage and ugly dwarves, unable to write runes and unable to join civilization. The Dwarves of Gaulthum behold this race with a mix of sadness and hatred. The lower pits of Orotyr are bereft with a plague of this fecund breed and left unchecked, many fear may one day present a very real threat to the City of Gaulthum.

Poison Fire Ogres

Posted in Orotyr on May 27, 2011 by coyoteandthunder

The Poison Fire Ogres, or the Gargolon, are a wholly evil race of vampiric giants that haunt Orotyr. There is no race of beings that frightens the children of Gaulthum like the Gargolon. Able to cast spells and read Dwarven script and even at times, take Dwarven form and visage, the Gargolon never tire in their search for ways to exploit weakness in the Gaulthamian psyche.

The Goblins under the mountain

Posted in Orotyr on May 27, 2011 by coyoteandthunder

The Goblins of Eyria are known as the Ker Galan. The Ker Galan are a blind race of underworld evil doers. Worshiping a milieu of primitive god forms, the Ker Galan are too clever for their own good. The magic writing of the Ker Galan, runes written in blood, are read by smell and line miles of caverns throughour Orotyr. It is said that before the Duegar, The Ker Galan were made from the blood of the Tai Lia Overlords in the days of Old Khepathia. This is not the history of the proud sages of Gaulthum.

Dalla Ghesh, the Song in the Cave

Posted in Orotyr on May 27, 2011 by coyoteandthunder

The Dalla Ghesh, or the Hobgoblin, is a race of people that has a little in common with its city dwelling cousins. The Hobgoblin races of Niskantel, or the Dhur Kalla have an old tradition of singing and drumming. The Dalla Ghesh only howl to inspire fear when they fight. Most Dalla Ghesh are archers and their arrows are often poisoned with a mushroom neurotoxin that is particularly lethal.

HyKel, ancient and feral savage hearts

Posted in Orotyr on May 27, 2011 by coyoteandthunder

Hykel are native to Daotyr but are now only found in the deep recesses of Orotyr where few are foolish enough to travel. The Hykel, or more commonly, Gnolls, have forgotten their ancient ancestry and exist now in a savage state of feral piracy and unerring violence. Standing nearly eight feet tall, these towering creatures are often masters of great swaths of under mountain ruins.

Gala Koth, The Savage Swords Under the Mountain

Posted in Orotyr on May 27, 2011 by coyoteandthunder

The  Gala Koth, or Orcs of the Smoke Blade, as human travelers of the underworld of  OroTyr refer to them share little with their surface-dwelling cousins of Karak or Poolis Fyr. There are no traditions of Druidic worship, there are no alliances at all. The only discipline the Gala Koth understand is the way of the blade. The Gala Koth have a secret warrior blood code that has never been shared with any other group or breed of people.

The Dwarves of the Dreamwater: The City of Gaulthum

Posted in Gavin Wel, The Fey People on May 13, 2011 by coyoteandthunder

The proud and mysterious dwarven city of Gaulthum has loomed over Gavin Wel on the precipitous slopes of Eyria for nearly five thousand years, since the construction of the artificial volcano itself. The City’s first king was Baladhor the Liberator who lead a rebellion against the teifling slavers who held his ancestors as captive laborers, those who built the Mountain Made of Hands. The thirty thousand dwarves who live there in modern times are a noble people and operate in a world filled with ceremony, social hierarchy and a righteous sense of artistic superiority. Indeed, the crafts and arms exported from the cliff city of Ravens and Steel are among the highest quality in all DaoTyr.

The City is divided in two four vertical quarters, or castles as they are called by its residents. From bottom to top they are The Sacred Forge, The Castle Black, The Old Castle and the Eaves. The Sacred Forge is the arts district and everyone knows that the artists party the most. Here you will find taverns and travelers from all over the world. Indeed it is the only castle the xenophobic dwarves allow travelers to visit. Castle Black is where the Gaulthumian nobility rule from. There are three houses of dwarven royalty: The Gold Hammers, headed by lord Euranus, traditionally known for jewelry, the Silver Hammers, headed by lord Urthek, traditionally known for armor and the Copper Hammers, headed by Lord Dhethik, the runepriests of Moradin. All of the Nobility honors the young King Thurghiss.

The Warriors of the Steel Crow ride mechanically driven, clockwork birds and patrol the cliffs around Gaulthum. The thin road called the West Path is the only way to get to Gaulthum over land and a specially bred loaded-baring mountain sheep called the durgann is the only animal brave enough to navigate it.

All the dwarves of Gaulthum are literate in the arts and in writing runes. Facial and hand tattooing is common and indeed required for social advancement. The people have an elaborate ranking system based on braided knots of steel worn on their belts called the Quiputek. Other positions are noted by the title KHA, which means spirit guide and these are usually the rune priests and WHAREN, which means sherriff and these are usually warriors and not artists.

The Stealing of the Talisman

Posted in Farwalkers, Gavin Wel, the Archfey, The Southern Kingdoms, the Talisman on March 25, 2011 by coyoteandthunder

The Talisman performed gloriously in the Great War at the end of the Sixth Epoch. Phaedra the Artifacer fitted the Talisman with a ramming prow and transformed the river yacht into a boat of war. At her helm, Pennelius the Eladrin raelfaen steered her to victory again and again. With the coming of the Seventh Epoch, Pennelius wed the archfey Osha and retired to the mansions of his ancestors on the banks of the Emerald Sea deep in the Faywild. There they had a son, Oelin.

Ferrus the Radiant stayed in Gavin Wel following the Great War. He wed the witch Hannah Blackruby and after ten years of childless marriage, they divorced with her betrayal to the demon werewolf, Clay. Ferrus continued to train the young knight of the City of the Raven Queen.

Aolyn, following the victory of the Illyria returned to Isselyth with her mother, Aolbeth in the year 1136. The first few weeks with her mother were joyous, as was Aolyn’s relationship with Collynn, the gold dragon who she had come to be a lover. Collynn took Aolyn to the land of Urkuria, a distant realm of dragons, and there they made their love known to eternity.

Aolbeth retreated to some distant realm, either by her own will or by some plot. This mystery sent Collynn looking for her in the Shadowfell.

Hannah and Ferrus reunited as friends upon the theft of the Talisman and its caretaker, Phaedra. Fetching Pennelius from his retirement and Aolyn for her youthful mastery of shiplore, the four took the ghostship, the Black Swan to Solpries, the City of Sea and Sand, from where Pennelius could feel the elemental embedded within his boat, across the astral wind.

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Upon entrance to the City, Hannah performed the ritual of AmonRalam, by which she transformed herself into a mental link between the three adventurers and thereby be able to learn clues as to the location of the Talisman and Phaedra in a most effecient way.

The three met a deathless Blade Noble named Ben Kahl, an ancient general of the Knights of the Ninth Reljyan infantry. Ben, being of good soul, lead them to the Inn of the Seven Winds, where their host, Ghaelia, entertained and fed them with information about the City: the sovereign general of Solpries is Aliabi, a dragonborn slaver Atavist and if there was wrong at play he was most likely its source.

At the Masoleum of the Raven Queen, the Embassy of Gavin Wel at Solpries, Ferrus met Color Tixneera, Aolyn’s cousin and daughter of Tixneera, the elder witch of Sinis Oebyr. They shared a kiss at dawn and thus blessed Ferrus’ Sunblade.

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Unraveling a strange eladrin ailment called the Deluding Whispers meant Pennelius had to struggle against a Dark Shadow Serpent beast, sent from the Dragon of Tyr at Ur-Buraxa. Meanwhile, at the Inn of Seven Winds, Ghaelia was successfully assassinated in a surprisingly theatric show by a belgoi beast. Aolyn tracked the beast, with the help of Ben Kahl to the home of Marquez of the Black Wind, a slaving society. Ferrus, in the Streets of Haro Hill, battled alongside Color Tixneera, the Slaver Nerrius, a dragonborn responsible for the internment of unknown thousands of illegal dwarven slaves.

Pennelius learns that the Atavist Aliabi means to create a device with Talisman called the Psychic Aethiator. He treats with the Dragon of Tyr, who tells him that such a device can only be made with tiefling magic and is used to be made to kill him, the Dragon of Tyr, an enemy of Aliabi for rule over the people of Solpries. The Aethiator can only be infused on the night of the Eclipse, a event taking place the following night!

Marquez, the husband of Ghaelia, had his own wife killed for informing the foreign heroes. Aolyn and Ben Kahl learn that the Black Wind has been supplying the Dragonborn rulers dwarven slaves to feed the Aethiator to attack the Dragon of Tyr. Color shows Ferrus a secret level of catacombs underneath the City, whose heart lies directly under the Arena of Solpries, where a massive tournament is scheduled to coincide with the eclipse.

Reunited, the party goes to the center of the catacombs to find their boat, suspended on chains and linked to some strange, eldritch machine, no doubt bu Phaedra’s enslaved design. The Talisman hangs over an underground cemetery where the died find no rest. Marautai, the father of Aliabi, a dragonborn Raag ghost Crypt lord, an old friend of Ben Kahl from the Reljyan army, now controls a patrol of cinder zombies, all of whom Ben Kahl can name from life. The whole chamber rocks with the cheers of the City at the Arena directly overhead.

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There great battle ensues. All greatly wounded from fighting psychic orbs and bone funnels of blasting winds that rake and with the killing fire of the cinder zombies as they fall, they find Phaedra as Hannah rejoins the group. The Dragon of Tyr, having learned about the Aethiator, decides to destroy everyone and lands in the arena to the horror of the City, scraping and digging to where the Talisman is be freed. In a last desperate move, Ben Kahl blocks Marautai, sacrificing himself and the device is broken from the Talisman as the boat drops to an underground river and the party leaps there on to their freedom.

The Coming of the Dragon Gods

Posted in The Dragongods, The North on February 18, 2011 by coyoteandthunder

What everyone knows…

The year is 1136, in the 7th epoch of the Raelfaen. The Raelfaen, or more commonly called the Eladrin, have a history that stretches back nearly fifty thousand years on DaoTyr. This is a new age of the world. The sixth epoch ended in 1111, twenty five years ago. The last two years of that age were defined by war: The Eyrolian Empire of the North, the Dragonborn wars that destroyed the Lilthen Sea to the south. The Singers of the Shadow Moot destroyed the monster that was the White Queen at SwordCall and released the Blood of IO which called the original Dragongods of Daotyr back to their terrestrial lands, holdings and powers. These Gods walk in mortal form over their ancient lands, having not been present on DaoTyr since the first age of the world. They are avatars of greater beings and do not have the names of their divine counterparts. Some are kind. Some are cruel. All are powerful sovereigns spread across the globe. See below for their histories and lands…

Aasterinian, Goddess of Invention, Messenger of IO, CN, The Chaos Dragon, Luck, Travel, Trickery, Charm, Illusion Trade.

The Aasternian once named Lyxa

The Moon’s Rays and the Sun’s claws

Whose ancient land was Eltherion

Land of Rivers and Cedar

Astilabor, Goddess of Wealth, N, The Acquisitor, Hoardmistress, Protection, Wealth, Metal, Jade.

The Astilabor once named Dobdarrin

The Force Lung and the Formful Spirit

Whose ancient land was Kharlanin

Land of Gold and Rain

Chronespsis, God of Fate, N, Death, Knowledge, Fate, Time.

The Chronespsis once named Adsyrsyan

The Protector of Judgement

Whose ancient land was Myrlos

Land of Stone and Sky

Falazure, God of Decay, NE, Death, Evil, Darkness, Undeath.

The Falazure once named Xengxui

He who Denies Nature

Whose ancient land was Mortelion

The Bloodgrounds of the North

Garyx, God of Destruction, CN, Chaos, Destruction, Evil, Fire, Renewal.

The Garyx once named Albiden

The purifier who moves through fire

Whose ancient land was BolonTyr

Land of the Mountains and Snow

Hlal, Goddess of Humor, CG, Chaos, Good, Trickery, Runes

The Hlal once named Sebdinn

The giving sky and the trembling earth

Whose ancient land was Coralore

Land of Wheat and Wind

Io, Lord of the Gods, N, Knowledge, Magic, Strength, Travel, Wealth

The Io once named Shakdashan

The warrior’s ring to which honor is given

Whose ancient land was Aoldao

Land of Horses and Spice

Lendys, God of Justice, LN, Destruction, Law, Protection, Retribution

The Lendys once named Al-Naybab

Who is the soul reforged and set

Whose ancient land was Orsolon

Land of sweetgrass and ox

Tamara, Goddess of Life, NG, Good, Healing Strength, Sun

The Tamara once named Kateguar

The Ancient Eyes of the Lake

Whose ancient land was Relwyn

Land of Mist and Oak

The Ancient Dragon Gods Elxast (Alshyst)  of the Sea is still revered by those who sail and fish

Tiamat, once named Tiamathia

Bahamut, once named UnonBate