Archive for the The Shadow Road Category

Welcome to the Shadowfel

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

Festil was found by Avari working on a terrible weapon in a backwater bar in the lonely and dark world of the Shadowfel. Avari was able to bring Walder through her tiny portal, manifested by her new found powers as a planswalker, as a rat in her pocket. The weapon the once good, and now mad, cathidimancer was working on is somekind of deliverence system, both creative and destructive of a new kind of nature, a new kind of ecology. A most interesting development.

Walder, in human form once again, enters into a card game with acouple of locals. A grizzly discovery soon unveils as, after cathoid is injested by the party of cardplayers, one player explodes from the neck up. An alien creature writhes from his neck and immediately transforms into a beast that Avari identifies as a Githyanki, a human like creature that comes from a far off world by means of cathidic-parasite, portal-blood magic. At that point Avari burns the bar to the ground and the still transforming Githyanki inside.

The Fey Hound and the Werewolf

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

Avari and Walder left to track down to Amo from Needlefalls by way of the Shadowfel. Tim and Zarconus left by way of ropes to traverse the chasm to the bottom. They saw the Feyhound of Bhlendaven, the caretaker of Starry Gardens who was obviously searching for Amo as well. A most ominous sign. As the two heroes descended the river valley they spied another creature on the opposite rim, a werewolf! the werewolf of EthilisTyr, the one and only Faedless. The two hounds were soon heard in mortal combat with one another benieth the winter moon.

The Hundune

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

It was in the guise of a man that the creature known as the Hundune came into the home of Tim Tigeon and shared a glass of wine. The Hundune is the wardog of the Epheliun and searching for the Tears of Everet.

The Place of Amo

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

Upstream from Needle Falls is the Place of Amo, an ancient site of Raelfaen knowledge passed then to elfen caretakers. It is here that Lady Ryal, in her escape from the sacking of Maradin, hid the Tears of Everet in a secret and sacred spot.

It is immediately clear that the Epheliun will stop at nothing to find the Tears, artifacts that could potentially be used to destroy the valley by “raising the ancient City of Khepathia from the blighted soil of Gavin Wel Valley.”

Avari learns that the evil sword, Rendgray, that she is stewarding right now is also enchanted by Amanir, a similarly ancient voice of magic. It is in this voice that Avari, a daughter of the Dragon Court, believes that she and only she can open the doors of Amo and retrieve the Tears of Everet.

Simultaneously, it is Zarconus, who inspired by the Storm Mark in his blood that is increasingly taking over his body, mind and spirit with righteous zeal believes that is himself who must be the one to open the doors.

Needle Falls

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

Needle Falls is the Current retreat for Tim Tigean, the Sherriff of Gavin Wel. Its location is secluded enough to afford Tim some peace but central enough so that he may jet out to any locale should the need arise. The Ancient Copper dragon Morgholt, an old resident of the Needle Falls Valley, has become a trusted ally of Tim.

His Valley to Watch Over

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder


Tim spent a month tracking the Unicorn of the Lady of the Mountain in the last days of the year 1103. With the Lady missing or perhaps killed by the Twilight Shepherd there was no one of valorous heart to guide the great spirit of the wilderness to the heart of the wood on Mount F’edyel.

The Ancient Library of Biscaux

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

It is in Biscaux at the Heart of the Old City in Gavin Wel that Avari finds her greatest piece among the sacred questions and the laid answers. Much of the knowledge at Biscaux is hidden in the lifesource of the flora that is tended by wizened and arcane spirits.

In the Big City

Posted in The Shadow Road on June 15, 2009 by coyoteandthunder

The mysterious warriors who attacked the City of Gavin Wel and who were subsequently repelled by the Radiant Might of Zarconus are, according to Avari, the blighted spirits of a long dead coven of Medusas who were trapped in an armored shell by a force that has yet to be revealed.

Hallia the Tiefling is Walder’s current lover and regent officer in charge as he leaves the City after the attack by the blighted warriors.

Walder, the Brutish King of Thieves sits on an Throne unsafe from the swordpoints of enemies, but most especially friends.

The sheriff’s party returns to the sprawling urban hive of Gavin Wel.

Each of the party’s members find that they’ve acquired a certain amount of celebrity, if not notoriety, amongst certain circles and social castes since their embroilment in the civil war and victorious opening of the Shadow Road. The sheriff himself, however, doesn’t feel at ease in the often filthy and chaotic metropolitan setting, so Tim Tigean heads back into the wilderness to Needle falls to begin construction of his retreat.

Zarconus, the half-elf Paladin of the Platinum Dragon, had achieved an almost messiah-like status amongst many who study the ancient prophecies. He took his place amongst his fellow knights of Bahamut, known as the Vassals of the Blade, in their ancient monastic cathedral of Sinis Oebir.

The maiden crone Avari found Gavin Wel’s virtue lay in Biscaux, the ancient site upon The Hallowed Hill, where she gained access to enough ancient tomes to keep satisfied her hunger for long-forgotten knowledge.

Walder, the Dark Fist of the Mice Eyes, returned to the city and resumed his management of the well-established infrastructure of misconduct that the guild had always controlled. After his abrupt rise to power, he had yet to prove his worth as a guildmaster to a number of his capos, sergeants and assassins. Indeed, he survived 4 assassination attempts. His new and fiercely loyal bodyguard Lyak prevented two from outside the organization, but the one that Walder discovered himself was a threat from one of his own highest-ranking capos, which he neatly took care of by stabbing her through the eye with her own poisoned dart in front of the rest of his cabal of thieves.

Zarconus was subject to an alarming revisit to combat when an monstrous undead drake threatened to destroy whatever it came across, swooping through the Gavin Wel streets, and meeting its end at the edge of the platinum knight’s Stickarein blade. The beast’s rider Hallia, an unstable Tiefling catspaw of the Mice Eyes, seemed to be a clue as to what to expect from the gathering blight forces. She was delivered to incarceration in Sinis Oebir by the holy knights. Walder visited the tower cell as the paladins locked her in, seeking to bargain for her release, and found the only way for that was by sly lockpicking. He was caught in the act by Judicia and sent away from the cathedral by an enraged Zarconus.

In a meeting with Lavinia, a conniving member of the Council of Eagles, Walder unwisely agreed to to accept a large loan from the COE to fund a healing center for the casualties of the front lines of the blight conflict.

The 4th assassination attempt on the Dark Fist, from within his own guild, nearly met its mark. It came in the form of a deadly-sized dose of cathoid caking his entire face in his sleep, intended to make his death look like an overdose. Zarconus, who came to visit his chambers that moment, and had been increasingly concerned about Walder’s hopeless addiction to the substance, took action to bring him to Sinis Oebir for rehabilitation. What ensued was a bloody brawl between the drug-crazed miscreant and his ruthlessly determined friend. Walder was bested and slept off his oblivious state in a cell.

Delivered in a shock of magic, the blight warriors attack in great numbers accosting the city. Avari and Zarconus front the defense on the street of the Fire Holm District. Zarconus calls the light of the dragon in a brilliant burst, incinerating the intruders. His dragonmark grows.

Cowritten by Benjie Watterson

Zarconus and the Stickarein Blade

Posted in The Shadow Road on June 4, 2009 by coyoteandthunder

Zarconus received the Robes of the Enclave Masters upon his return to the Raven Dragon Cathedral at the end of 1103. Leading the Paladins of the City against much unrest, the Dark Knight aligns himself with the Justiciars of the City and becomes a preeminent and popular character in the stories told City folk.

The Fall of Maradin, City of the Star Bloom

Posted in The Shadow Road on June 3, 2009 by coyoteandthunder

click to enlarge map.

Thraytin, home of the Deep River Elves, ruled by a cruel and warring eladrin spirit called Epheliun.

Maralin, ancient springs well up through trees that grow from ancient Khepathian ruins. The City of the Star Bloom elves had aligned with the People’s army of Gavin Wel in the Civil War that had ended with the opening of the Shadow Road. Thraytin and Maralin continue to war. Epheliun will have the death of Maralin.


After a creature called the Woodcloaker destroys Isa Omlor in a the first act of war in what will be called the Season of Sorrow (Ima Nohel), Evershae, The Hive Master of the Star Bloom travels from Nekeshtom to plead assistance from the Griffon Riders and is refused.

Horned Warforged warriors known as the Vitu-Ghazir (the Dark Walkers) march on the Shadow swamps destroying the terraced farming architecture of the south county elves. this act ignites long battle campaigns between infantry and warwizards from both cities.

Matron Ryal of Maradin, a shaman, hides the seeds of Everet in the Cellar of Amo. The seeds are said to be tears of Bahamut.

Human riders from Felledeign, Lead by Harod, defend the Road of the the Dead Grove from Northward vengeance in a misguided attempt at peacekeeping. This intervention spells doom for the communities of Fel Karo and Asir Amo: two Star Bloom towns nearly destroyed by the long demon inspired blades of the Deep River soldiers.

Epheliun has his conquest and accepts the unconditional surrender of Matron Ryal and Maralin after “Cenji’s Enlistment” when 100 male Star Bloom elves are routed by the Deep River elite. Ani Kai comes to Maradin with Epheliun and a sovereign nation is petioned to the COE via sending magic. A martial law and false armistace is established.