Following the battle with dead knight at the Well of Souls, the four, young adventures, Kyfthi, Kosthus, Glory, and Virene, make their way into the dark, thin corridor. The first room they encounter is clearly a sorcerer’s study. This is the arcane laboratory of the supposed villain, Daiomen, who according to the working idea, set the beast to destroy Ollen Henge and who kidnapped the three attendant druids of the henge. Inside, a macabre scene is uncovered. The skeletons of two elves are wrapped and prepared with what are thought of as necromantic bandages and ritual wrappings. In the center of the room, a meter-wide, glowing crystal hangs from a chain over an indeterminedly deep well. Kosthus enters the room and proceeds to cautiously investigate the desk and adorning library. He finds the dragon tome of Aremenidon, an ancient tomb that, upon first glance, seems to be about an entity called the Offworlder. His blood immediately runs cold as he recalls that was the title that the archfay Verenstra gave him when they met just a few days before after the battle of Ollen Henge. The tome describes the fateful relationship between the Offworlder and a beast called The Wyrm under the Wood. Could this be the dragon that Kosthus has been dreaming about?
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Elsewhere in the room, Kyfthi opens a chest containing a small dragon’s egg the size of an enormous acorn. Several potions of healing are also found. It is decided that they will take the egg and that Virene will keep it safe. It is also decided that the large stone and the skeletons will be left unstudied and undisturbed. At the end of the corridor, the passage is blocked by cable-thick vines that form an apparently impassable bramble. On the right, further down the corridor from the study, a passage is discovered that is ruined and would be difficult to pass. An ominous warning is written in elvish, on the floor in red paint “Beware, the Eye Beyond.” While deciding whether or not to proceed down that corridor or not, Glory takes matters into her own hands and smashes the door blocking, vine bramble with a mighty, divinely inspired blow, shattering the would be deterrent.
Beyond the bramble gate, a humid garden of house-sized glowing mushrooms that grow over an ancient walkway under dim sunlight from above set the stage for the dramatic events that follow. The elf lord and fay sorcerer Daiomen sits and is apparently the prisoner of a terrible fel creature who stands over the now-fallen spellcaster. “Beware the Bodak and the Thorn Elementals!” Daiomen yells at the adventures as they prepare to fight.
The Bodak of Oralboro, the ancient church of the Raven Queen
The ancient fay lord Daoimen in his last moments at Oralboro
After much brave conflict, the two thorn elementals are dead, as is the terrible horror called the Bodak, destroyed by Glory’s gleaming blade. The three missing druids, who were spotted held in stasis, encased in amber under the bridge are freed with the destruction of the Bodak. With his dying breath, in Glory’s arms, Daoimen says that there is a road from Oralboro to Ermhaster’s keep under the forest, and that he knew Ermhaster and she reminds him of the old warrior from the Ivory Castle. He also councils that he nor the Bodak were the masterminds behind the attack at Ollen Henge, but rather a mysterious power of the Unseelie Court that has yet to be revealed. The freed druids enchant the Glory’s sword with a silver charm before they are sent back to the change with the horses that the knights of Ivory Castle left on the surface. As it is decided to proceed north on the Underroad, the dragon egg hatches and from it a psuedodragon, a fairie dragon emerges and identifies Virene as something like a mother.
(from left to right) Kosthus, Virene, Kyfthi and Glory
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from the Dungeon master to the players directly after the game
the crossroads that lead to the Underroad