Chapter 10: The Spider

Into the second round of combat, as Boorengi and Khaldun attack the Spore Demon, having ensnared it inside a magic circle, the demon screams and that triggers the Cosmic Spider (both agents of Zuggtmoy) to attack.

The inveterate host of mold and the corrupted heart lurches and attacks with fat, inky tendrils of organic tar-like filth that feels like acidic fire when it hits open skin or has the opportunity to corrupt wood or metal.

The enervating strike, infused with organic energy that is demonic and wholly evil in nature, creates an unexpected effect: A previously unknown organ deep in Khaldun ignites at the cosmic threat of reemergence this hit represents. His joints glow purple and unknown veins of gold trace across his skin. Khaldun, now awakened to something that feels somehow older than he is, a piece of arcane tech that dates clearly back to Khaldun’s designer Ka-entach…

The Spore Demon successfully makes its saving throw to escape the Magic circle and plane shifts back to Xoriat to continue the murderous scheme to usurp the helm of The Eagle.

With the attack of the nameless Cosmic Spider, a legion of Arachnians descends upon and attacks the Sentinels of the Eagle as a fierce defense is launched.

 Aracnians begin to flood the decks. There are twenty-four of them. Every Sentinel must roll a DC 12 to survive, and a DC 10 to destroy the Aracnian. The Cosmic Spider must take 1500 hit points of damage before it lets the Eagle go. The Eagle must make a saving throw of 14 (with a +4) bonus or take 6d20 damage per round as it slowly ripped apart. The Spider bots are deployed to repair 2d10 points of damage per round to the ship. The Eagle is able to do enough damage to the Spider to send it into retreat. There are two sentinels left alive. The ship remains viably serviceable but is damaged in ways that have yet to be ascertained.

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