Dao Tyr – A Political Primer

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1164, in the seventh aepoch of the raelfaen.

Dinnae – Shadow city on the edge of the Fay Dark. The Court of the Black Orchid at the behest of the Queen of Shadow rules with grim and gothic solemnity from the Palace of Blood and Stars. The city population has grown to nearly half a million living souls in the past few years, and has become a major trade stop on the Lilthen Sea. One of the City’s many secrets is the use of undead labor in its industry, driving its economic growth.

Edorinn – The Sylvan nations of the Southern Sun. The City of Edorinn is an ancient metropolis of many thousand elves and eladrin, built on colossal, building like mushrooms. Swarming armies of elf-mounted, green drakes spring from roost to roost, ever vigilant of threats from the north.

Ethilistyr – The Dreamwater. Built on the ruins of the most fabulous of the first cities of DaoTyr, Khepathia, this land of men and fay exists as a rural sovereignty; wealthy from the plunder recovered from the deep and infinite ruins beneath its fertile farms, the Dreamwater also owns considerable arcane wealth from the real opening of the Shadow Road (a powerful vein of multiplanar magic) one hundred years ago.

Eyrolia – The Stone kingdoms of the North. Argon Meavoi, the King of Eyrolia, one of the stonekin, rules as a benevolent king over a vast, frozen land where strong men hunt caribou with the wolf and the raven.

Gavin Wel – If there is a cultural hub of Dao Tyr, it is Gavin Wel. Gavin Wel, governed by the so-called Council of Eagles, a cabal of druids, has prospered in recent years after many years of war and strife. Gavin Wel has marketed itself as a center of freedom and expression and because of it, has become an international magnet for all manner of artists, adventures and con men.

Gildensong – The lands of Wine. The great valleys of Gildensong are protected by ancient dragons who jealously protect those who have tended to these endless vineyards since the beginning of the fifth age, so many thousands of years ago.

Hyth Anir – The DragonKin empire of Lord Arnithol. The destruction of the city of Hyth Anir fifty years ago left a whole race of people angry, strife-ridden and homeless. The chronicles of Valenta Quoul records the recent history of this ruthless army on the move.

Mortileux – The land of the Dead. Ruled over by the dark king of the Blightlords, Volukai, holds grim court in a land of gray sand and black water.

Niskantel – The Copper City. The trademeet of the North. The Scarlet Sorceress, Ariathia, from the Tower of the Eye, permits a free market to all manner of economic activity on the streets, populated by almost a million people, so far under her stone tower.

Norwylnn – The Fay North. Wild Raelfaen, hunter and gather communities guard ancient libraries across tundra landscapes.

Purdjion – The wound in the world. The realm of Angels and Demons.  From the bottom of the black crater, where a mortal to stand there, they would witness a font of heavenly angels cascading from a hole in the sky to then tirelessly meet a infinite well of demons bubbling up from a crack in the blistered earth. An ancient hold keeps this war from spilling out over the great geoscape.

Puriol – The first city of men. Mostly a hallowed ruin, only about ten thousand noble souls still call this ancient place home. The Navy of Puriol is still a potent armada, administering trade all the way to its namesake, Theriol, on the other side of the continent.

Sword Call – The seat of power in Eyrolia. The home of Meavoi. The ritual of EO, 75 years ago, occurred here, and marked the end of the six age of the world.

Tem Salaam – The most-ancient Raelfaen observatory. A place of fay magic that has remained in this place for over 50,000. The oldest power in the world, by far.

The Lilthen Sea – really a massive, freshwater lake.

The Red Tower – Seat of power in the Dragonkin kingdom of Hurthyric. After 100 years of war with the Kingdom of Theriol, the dragonborn people of Hurthyric are in a dire situation. Their goddess, Tiamat, has been vanquished and their emperor is missing.

The West Island – Ancient lands of the Silver Fay, druids of thunder and wilderness.

Thessany – The largest wilderness area in all of Northern Dao Tyr.

Theriol – The Eastern kingdom of Men, Ruled by the noble and young King Brogan VIII. A wealthy kingdom, protected by the strong Clockwork knights.

Unon – The Ancient Lands of the Raelfaen, defined as the area from Gavin Wel to Tem Salaam.

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