Aukon is a razorclaw. Within him flows the vicious blood of his lycanthropic ancestors. Men fear his people. The wide planes and dense woods his tribe called home were invaded, tamed and ultimately broken. Aukon’s people chose to abandon the shade of the woods of the Dreamwater and take refuge in the great city of Gavin Wel. Not long after, Aukon’s mother fell ill. The night after she died in her sleep, Aukon’s father preformed a mourning ceremony and began training Aukon in the ways of his forefathers, the ways of a druid, the ways of the court of the Nine Stars. Later that summer, his father was killed by the Raven guard. Aukon was a fast learner and in only 8 solstices, his training was finished under the tutelage of Laria Relthathik, Aumbaure of the Dark Wings. Aukon is an urban druid, as much at home in the wilderness of the City as he is in the wilds of tree and root. A reader of signs, Aukon has taken pact with the Dark Wings, who finds his talents invaluable.
Archive for February, 2011
Aukon and the Urban Wilderness
Posted in Gavin Wel, Men, The Mice Eyes on February 16, 2011 by coyoteandthunderWhere this Road will Lead
Posted in The Farway, The Fey People on February 16, 2011 by coyoteandthunderFound on the doorstep of a human noble family as an infant. It was the house
cook that hid and cared for young Ratzwick until he was old enough to work off his debt to the family. Finding quiet from a busy manor that was too overwhelming for a small gnome child was a full time for Ratz. the future sorcerer spent most of his days caring for the gardens and livestock. Preferring the company of the animals to that of the other children made Ratzwick the easiest target to the pranks of others. Sometimes it was just being poked with a stick more often that not it was dead village cats in his bed or headless mice in his shoes. This constant torment is the reason for his soft voice and heavy speech impediment, which is almost unrecognizable as words when he is angry, scared or tired. (Funny enough, get him drunk and he sings with the most beautiful voice) Not having any other gnomes around Clarice, his caretaker, knew nothing of the upcoming changes gnomes go through when they come of age. As he got older his skill in the kitchen and garden became something of pride to the family of the house, never giving the credit to Ratzwick, but allowing him to focus on the more posh jobs that the other servants coveted. Soon it was clear that Ratz wasn’t wanted and his isolation from others was his way of life. Often spending his time by the water drawing or singing lightly the songs Clarice would hum under her breathe all day. It was a few weeks before his “birthday”, a day like all the others that Ratzwick came in from the garden with few pulled root vegetables and found
the only person he had ever cared for dead on the kitchen floor. Grief and
sorrow over took him and soon without thinking a deep dark feeling started to grow from inside, his hairs started to stand on end and it seemed that the room grew frighteningly still and dark. It has been rumored that pixies were the cause of the storm inside the house that day, but none were to be found. What ever the cause, it was the last day anyone from his home village ever saw Ratzwick.
Moving from town to town trying to find a place where he fit it- it wasn’t until
he met the dwarves of Mons Porthos that he was welcomed into a “society”.
Ratzwick was good with an anvil and could make weapons faster than their two finest blacksmiths. Keeping to himself and quiet as a mouse Ratzwich heard many a tale of conqure and plans of war, always listening and never butting in with an opinion- this made him a great confidant to the drinking dwarves of town. Working all day and night gave Ratz comfort and meaning, days turned into months which turned into years, and it probably would have continued that way if the Great Storm hadn’t happened. It raged for days causing floods in the fields, landslides on the coasts and the death of many a man and animal alike. Ratzwick and the rest of the dwarves took to higher ground hoping to wait out the storm, but soon it became apparent that the food supply wouldn’t outlast mother nature.
Ratz was volunteered to head a party to gather what ever was left, a fools
mission for sure, but the timid gnome said nothing as he headed into town.
Everything was destroyed and as he searched further into the unknown parts of the village night fall was fast at hand, hoping to make it back up the mountain before the moon was at it’s highest, an empty handed Ratz headed back, but it seemed the elements had other plans. The thunderstorm pushed him further and further off course, it wasn’t until he was at the coast line that Ratzwick looked for shelter. Finding a small cave, he climbed in as deep as he could and hoped morning would come soon. Right before dawn the feeling of cold water woke the gnome and soon it was clear that the coast was flooding and drowning in the cave would likely happen. Panic filled Ratzwick as he struggled to get out of his watery grave. A sand dune blocked his way, at the moment which he thought was his last a strange calmness filled him and the lullaby Clarice sang to him as an infant came to mind. Closing his eyes Ratz welcomed death- but death would not answer, instead the area around became suddenly hot and dry with a flurry of movement in a circular direction- opening his eyes Ratzwick found himself in the eyewell of a tropical cyclone. A Cyclone that seem to glow a bright green, the same color green of the pedant Ratzwick always wore, the only thing he took off of Clarice’s body before he left his childhood home, speaking the words of his nurserylullaby aloud the cyclone lifted off the ground and carried the gnome into the air. Once at safety the cyclone’s winds dispersed at the sky grew calm once more. Ratz never said goodbye to the dwarves, who probably thought he perished in the roughest night of the Great Storm, and leftto find the meaning to all that happened.
Traveling the land, asking few questions and giving fewer answers Ratzwick
gained control of his powers, the strongest being that of the water elements. It wasn’t until he found Clarice’s granddaughter that it all became clear. Stories of her arcane lineage and the meaning of the lullabies (they were actually spells put to rhymes to help children remember them better). Always wanting to know more, Ratzwick Tontuu has never settled down, but always looking to know where this fork in the road will lead.
More Trouble Than Worth
Posted in Orsolon, The Mice Eyes on February 16, 2011 by coyoteandthunderAukon set out to find his fortune and began moving from city to city with an orphaned wolf pup he’d rescued not long after striking out on his own. Part of his training required that he learn to control his most primal aspects but though Aukon hardly noticed he spent more and more time in his animal form, preying on peoples secrets as a spy. Unfortunately one of his victims was able to see through his facade and Aukon was put in jail. But it seemed that the eyes of the law were not the only eyes that gazed upon him for no more than an hour after being incarcerated he was released. Aukon had been bailed out by none other than the Mice Eyes guild and this is when Aukon’s adventures would truly begin.
Gord. Ready To Rock
Posted in Gavin Wel, The Mice Eyes on February 16, 2011 by coyoteandthunderNot much is know about where Gord came from or how he ended up handling Gamanalor’s most deadliest assignments. What is know is that Gord is mean and unforgiving. Know to take a blade to anyone if it means a bigger shank at the dinner table. This Half-Orc has no family, very little friends and sleeps with both eyes open. (It’s true he drops dew frown Mucilage to keep the moisture in his eyes and protect them from the elements). Always the first to rush into a battle- act now, ask questions later- if the person can still talk is the usual motto of this double flailed fighter. Although not really shown amongstthieves, Gord is very loyal and good to have on your side, especially when facing large opponents.
My sacrifice is your death…
Posted in The Farway on February 16, 2011 by coyoteandthunderNerro was born into the life of a mage, he lived with his father in a remote tower where he learned the art of blood magik. It was only too unfortunate that while dabbling in this dark and shunned arcane study his fathers mind was corrupted by none other than Vecna. When his father attempted to use Nerro as a blood sacrifice Nerro flew into an uncontrollable rage destroying a major portion of his tower. For years he remained in solitude studying his fathers forgotten tomes deep in the keeps subterranean vaults. It was years before he thought himself mentally fit to venture into the world and many years more before he finally found himself wise enough to bring his quick temper under control. Though he is still known to lose himself to his anger most people know him to be a kind old man and a mystic. More recently he’s found himself drawn to seeking the most ancient tomes to study long forgotten power, perhaps he thinks his wisdom will enable him to wield more awesome power for the benefit of good, or perhaps he is only just now following the path of his father. Nerro is now the arcanist on the vessel Farway and would be happy to call it’s crewmen friends, and some among them are as close to him as family.
“my sacrifice is your death, and as my blood boils with ire yours shall burn with with righteous flam!”
Nerro’s fate, despite his own accomplishments and long life is somehow forever tied to his father’s dark legacy
Isselyth, The City of the Dragon Gates
Posted in Uncategorized on February 15, 2011 by coyoteandthunderDalwin, or Gus, if you prefer…
Posted in Niskantel, The Mice Eyes on February 13, 2011 by coyoteandthunderDalwin is rarely called by his given name. In most circles, he’s referred to as the ‘Scanty Rascal’ or his chosen alias, Gus. Born a natural prankster in Niskantel in 1109, he grew up in a large halfling family. As the youngest, he often got away with tricks blaming it on his older siblings, and his parents exhausted from raising so many before, paid little attention to his exploits. When he came of age, his family saw no great gifts in him, for farming, raising animals, tanning hide, carpentry, or any other skill they found useful. What they didn’t know is that he’d spent the majority of his childhood picking locks and thieving from neighbors, selling his finds at local outdoor markets. And once, at age 7 he attempted to break into the home of a world-renowned thief (living under an assumed alias) and found himself caught in a cage. Dalwin, terrified, cried out for his mother, but he was miles from home, and when the gnome owner of the house came out to find a tiny halfling child caught in his trap, he laughed. He introduced himself to Dalwin as Augustus Fairmore, but his friends called him Gus. Gus let Dalwin out of his trap, and brought him into the house. Throughout the course of the afternoon, it came out that Gus had been a thief in a former life by the name of ‘The Invisible Agent’, but in his later years, he’d decided to settle down and retire on his own on the outskirts of Niskantel. He missed the life of a thief, but with the spoils he’d gained from his exploits, he’d retired quite comfortably. Dalwin, enthralled by the life story of this legendary gnome, asked if he could come back and visit again. For years, Dalwin visited Gus, at first listening to stories, and later learning the tricks of the trade. This much older gnome had become his only mentor. At 17, Dalwin was the only person there to bury Gus after he died of a quick-moving illness. Gus had long lived under aliases and lost touch with any friends, so he left Dalwin everything he owned including his very special customized set of thievery tools and his name. Dalwin sold anything he couldn’t carry with him, and left his family who’d never paid much attention to him anyway, and joined the circus. With his new family he continued to hone his pickpocketing and lock-picking in town after town, and learned the aerial arts. As a tiny halfling, he could be thrown long distances, jump extremely high, and perform almost magical feats of acrobatics. At 22 he left the circus, tearfully saying goodbye to the only family he’d ever known, and went out on his own. It was only months before he came across the Mice Eyes Thieves Guild; they recognized his incredible talents almost immediately and asked him to join up. Without a second thought, he joined. Slowly, he became closer with the group within the Mice Eyes, known as the Dark Wings, and after a lengthy auditioning process was initiated into the elite group. He’s been with them ever since, traveling the world-over, using his talents to steal; killing only when necessary. Now, close friends call him Gus, only he knows it’s a tribute to his lost friend and mentor.
Argaron the Lonesome
Posted in Orsolon on February 13, 2011 by coyoteandthunderArgaron grew up in a small farming section of Mirataun with his parents and 3 younger brothers, Olmeron, Asteron, and Bandon. Born of unusual height, even for a Minotaur, the 8′ 9″ Argaron seemed a perfect fit in the military. He joined a Birashetec Minotaur hoarde at 15. He rose the ranks quickly with supreme focus until he was the youngest sergeant of an army that worshiped Baphomet and indiscriminately destroyed those of all other races in Orsolon for military power. But when he was ordered to torture then kill a family of dwarves in Fahrib because they supposedly held information important to the Minotaur armies, he couldn’t. He felt like a pawn in their game of mindless destruction and finally wanted to think for himself. He left the army in secret and at age 23 traveled back to his hometown to live with his family for a while. He worked sowing the fields of his family farm and learned how to live peacefully. In that time, he found a love and got to know his 3 younger brothers better than he had before. He married a younger Minotaur woman (Klaris, 18 Argaron, 26) and they produced a son Garon. At 28, he grew bored with this peaceful lifestyle and when an old army friend came to his house asking him join in on an adventure, he couldn’t decline. He grabbed his executioner’s ax, and headed out, leaving his wife and son fully expecting to return home after only a few weeks. What he didn’t know when he left was that his wife was pregnant with a daughter. It has been 2 years since he’s seen his family and he misses them terribly, but circumstances keep him from making it home. Meanwhile, his wife Klaris struggles to support herself, Garon (now 4), and their 1 1/2 year old daughter, Larise that Argaron doesn’t even know about yet. Klaris is frustrated and angry with him for leaving, but misses her partner greatly and prays to Kord to return her husband safely. Nightly, Argaron prays for the safety of his family and his swift return home, though unfortunately, his work is not yet finished. Working with Alabashan, a captain of the true Mirataun army, not the hoardes, he hopes to destory the hoardes that plague their own people.He hopes that once his mission is complete, his wife and son will be so proud of him that they’ll forgive him for being away for so long.
Lord Brogan the Immortal
Posted in Men, The Farway on February 13, 2011 by coyoteandthunderLord Brogan was born to his first body about 2000 years ago, in the fourth age of the world. An agent of Io, the Concordant Dragon, he is largely a mystery to himself; reborn once an age for one purpose or another. His knowledge of this Kharmic Wheel is only revealed to him in dreams and those he is attached to, Lord Springfield of Oaxala and Lordmage Azinon of Isselyth. In the year 1136 of the Seventh Age, Brogan’s find himself as a young sword for hire serving aboard the Farway with more questions than answers.
The Mice Eyes Faction leaders
Posted in Gavin Wel, The Mice Eyes on February 11, 2011 by coyoteandthunderThe Great War ended 25 years ago and nearly engulfed the world in fire. Gavin Wel was ruled by a great angelic being named the Hegemon, who left in the year 1111. The current year is 1136. The Mice Eyes, the largest and most involved Unionized Guild of entrepeneurial agents to ever exist on Dao Tyr, was and is centralized in GavinWel. The City of the Raven Queen had long turn a laxed eye toward the unsavory ends of many of the Mice Eyes’ means. Of late though, that attitude has changed in that its sovereign lord, Walder, the King of Thieves has gone missing and the company is in a continued state of chaos. The Raven guard has announced and edict against the Mice Eyes and
because of it the City’s economy has been in a continued recession for
the ten years that the King of Thieves has been unaccounted for. Most in the upper eschalon of the organization believe that Walder is gone forever. The Four splinter factions of the Mice Eyes war with one another for power and authority. Would that the Rod of Three Parts, otherwise known as Asiliogn, be found and reunited, the guild that held the rod might unite the factions and restore the glory of the Theives’ Guild.
Aru Ka Tai, leader of the Night Stalkers
Laria Relthathik, Aumbaure of the Dark Wings
Farlie the Blood, Chief of the Bleak Disciples
Gamanalor, Rakshasa Prince of the The Blade Lords

























